GameServer
PacketPartyInviteResult.h
[詳解]
1 
7 #ifndef __PACKETPARTYINVITERESULT_H__
8 #define __PACKETPARTYINVITERESULT_H__
9 
10 #include "PacketBase.h"
12 #include "PacketID.h"
13 
14 
19 {
20 
21 public:
22 
28  virtual u8 GetPacketID() const { return PacketID::PartyInviteResult; }
29 
31  {
38  };
39 
42 
43 
48  {
49  }
50 
55  {
56  Result = InResult;
57 
58  }
59 
60 
68  {
69  pStream->Serialize(&Result);
70 
71  return true;
72  }
73 };
74 
75 #endif // #ifndef __PACKETPARTYINVITERESULT_H__
PacketPartyInviteResult()
コンストラクタ
Definition: PacketPartyInviteResult.h:47
Definition: PacketPartyInviteResult.h:33
unsigned char u8
Definition: TypeDefs.h:6
Definition: PacketPartyInviteResult.h:37
virtual bool Serialize(s32 *pValue)=0
Definition: PacketPartyInviteResult.h:35
u8 Result
Definition: PacketPartyInviteResult.h:41
パーティ勧誘結果パケット
Definition: PacketPartyInviteResult.h:18
bool Serialize(MemoryStreamInterface *pStream)
シリアライズ
Definition: PacketPartyInviteResult.h:67
virtual u8 GetPacketID() const
パケットID取得.
Definition: PacketPartyInviteResult.h:28
ResultCode
Definition: PacketPartyInviteResult.h:30
PacketPartyInviteResult(u8 InResult)
コンストラクタ
Definition: PacketPartyInviteResult.h:54
Definition: PacketBase.h:9
パーティ勧誘結果パケット
Definition: PacketID.h:125
Definition: MemoryStreamInterface.h:8